Jamie Alive

Game Developer · 3D Artist · Programmer

Projects

Games I’ve developed, broken, and loved.


Active

Importing, Animation, Texturing, Polish



Environmental Modelling, Environmental Texturing"Jamie has been a great asset to the team whether it be with the props (which have met the exact requirements and style I was looking for!) they have made, or their general help around marketing or pumping the team up, their presence has been a real motivator for everybody if I may say, and I am glad to have been given the opportunity to work with them!"
Aliza, Blockbear's Creator

Importing





Modelling, Texturing, Rigging


Contributed

Animation







Animation, Importing






Animation, Importing





Modelling, Texturing, Rigging, Animation




Management, Programming, Modelling, Texturing, Rigging, Animation

Résumé

Creative and technically skilled game developer and 3D artist with a focus on stylised environments, immersive gameplay, and efficient pipelines. Experienced in working with indie teams, creating immersive worlds, and experimenting with mechanics that blend chaos and polish.Currently studying Maths, Further Maths, Physics & Computer Science.

Skills

  • Project Management

  • Languages & Engines: Unity (C#), Roblox Studio (Lua), Godot (GDScript, C#), Unreal Engine (Blueprints)

  • 3D Art: Modelling, Rigging, Animating, UV Mapping (Blender) & Texturing, Baking (Substance Painter)

  • Design: Gameplay prototyping, environmental storytelling, lighting & composition

PORTFOLIO




Stylised Jax - Design by @_bunthing on Instagram
Extremely fun project, challenging me to find the balance between suitable for animated episodes and reasonably optimised for user experience.








Stylised Pomni - Design by @_bunthing on Instagram
A challenge and one of my first more complex characters. Took me a total of 50 hours, and I learnt a lot along the way, from using the rigify plugin to cartoony face rigs.






Sasha - Character by @Nymphicus_hcus on X

A super fun style to convert to 3D, created as part of a challenge set by the creator. Lots of technical issues which required creative workarounds, such as the two little eyelashes coming out of the eye. The end result took 6 hours, from start to pose.






Salad Fingers - Created for @DEVILSDAWNRBLX on X
A very simple character who was very open to interpretation - I loved creating this charmingly creepy character in 3D, finding the balance between staying true to the source material and making it feel natural within the environment of the game it was created for. The end result took 7 hours from start to finish.





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Fridges - Created for Blockbear's: Returns RP
One of the many environmental assets I created for Blockbear's, aiming to capture that classic Half Life 2 aesthetic with the realistic yet crunched textures. Each asset took about 2 hours.



Springbonnie - Blockbear's: Returns RP Competition, Fredbear & background is not by me
A super fun competition which really let us go wild - I redesigned Springbonnie to become this grandmother-ly figure, aiming to make her fit in with Fredbear's caring demeanor and making her visually distinct from Bonnie. This submission did not win, but it did earn me a place on the Blockbear's team.





Chef - Created for Pirate Jam
A super fun yet simple style - I created a variety of characters in this style over 2 weeks for the game jam.






Omega Flowey - Undertale
A fun little model I created to interpret the classic Omega Flowey character in a 3D context.



Into the Pit Pack - Inspired by FNAF: Into the Pit game
A really fun and distinct FNAF pack which achieved 142 likes on X
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Jamie & Whoops - Designed by @whoops2008
A simple yet fun style designed by my girlfriend, Whoops. Super fun and simple to model









Fritz - Unknown designer
One of my earliest models replicating the Showbiz Pizza style, definitely a lot I would've done differently but I'm still proud of how it turned out.










Stylised Golden Freddy
Designed and modelled by me, a lot of fun to really push the limits and exaggerate the textures, especially with the oil and blood all over him creating interesting reflections.









Unnamed Rat - Unknown designer
A really old rat I modelled, probably one of the first models I was truly proud of. Still a very interesting model, but it clearly shows it age in the poor UVs, optimisation, and fur, and whilst I appreciate the key stepping stone in my modelling career, I can reflect and see how I've improved for the better







Freddy - FNAF Movie
One of my first accuracy models, not a fan of the experience but I appreciate the skills it gave me and I continue to utilise them now.










Sparky - FNAF Movie
Loved how the textures and details came out on him









Bonnie - FNAF Movie, Textures by Lennon
One of the first accurate models I made for this game, and super happy with how it turned out.











Yellow Rabbit - FNAF Movie
A pain to get right, but the end result was super satisfying, completed with reasonable optimisation paired with detailed textures and custom painted normals to capture every small little burn.

Let's make something cool.